in Spanish

What? 
Dyseggxia (Piruletras in Spanish) is a game with word exercises to support children with dyslexia to improve their spelling skills. The exercises are scientifically designed taking into consideration the specific difficulties that children with dyslexia encounter through the analysis of their writing errors in combination with linguistic, pedagogical and cognitive neuroscience knowledge.
The game is available for free on iOS and Android.
In collaboration with CREIX Barcelona a Lestonnac School we evaluate Dyseggxia with 48 children with diagnosed dyslexia. The children who played DysEggxia for four weeks in a row had significantly less writing errors in the tests that after playing the control game for the same time.

More information:
Paper:
Rello, Luz; Clara Bayarri; Yolanda Otal de la Torre & Martin Pielot. 2014. 
A Computer-Based Method to Improve the Spelling of Children with Dyslexia. (Piruletras.pdf)
ASSETS 2014: The 16th International ACM SIGACCESS Conference of Computers and Accessibility, Rochester, NY USA, 20-22 October.
TEDxMadrid talk: New Solutions for Dyslexia
Slide Presentation:
Slide presentation used for the Vodafone Foundation Mobile for Good Europe Awards 2013 where Dyseggxia won the first prize (Education Category). 
Video presentation using the slide presentation.

How? 
Dyseggxia is developed by the Cookie Cloud team. We are three: Clara Bayarri (Universitat Politècnica de Catalunya) who coded the application from scratch, Azuki, (freelance) who draw the beautiful graphics and me, who designed the content of the exercises based on the results of my Ph.D. thesis and user research with a group of people with dyslexia.
We all continuously contribute with ideas to improve the game. If you have any suggestion please contact us!

Why? 
The writing errors of people with dyslexia are related to the types of difficulties that they have, therefore we use real errors found in texts written by children with dyslexia to create training exercises. Since dyslexic readers cannot consciously see errors in words, our hypothesis is that children could learn how to identify typical dyslexic errors and, therefore, develop compensating strategies to write better.
With Dyseggxia we incorporate scientifically based exercises in form of a game to make them more appealing by using the advantages of a digital format. For example, we optimized the text layout (e.g. fonts and sizes) for screen reading for people with dyslexia.

Highlights
— More than 23,000 downloads from the App Store from 70 different 
    countries.
— First prize of the Vodafone Foundation Mobile for Good Europe 
    Awards 2013 (Education Category). 
— Delegates Award The Paciello Group Web Accessibility Challenge 
    2013.
— CREIX Barcelona and Coddia centers, which support 
    children with dyslexia adopted it in their syllabus.
— Reportage in La Casa Encendida in La 2 (national TV channel).
— Reportage in the evening news about Dyseggxia: Telenoticies Nit, 
    TV3 Televisió de Catalunya, by David Melgarejo, 26 August 2012.
— Article in a national Spanish newspaper on Luz Rello's PhD work, 
    including Dyseggxia: Internet, amigo de los disléxicos (Internet, 
    friend of people with dyslexia) by Michele Catanzaro, El Periódico, 
    July 2012 (see the left side). 
— Interview Pantalles al servei de la salut  by Josep Andreu Palacios 
    Caballero and Meritxell Parramon. Avui, May 2013. 
— pdf in Catalan
— Article in Google Student Blog on Clara’s experience including 
    Dyseggxia, July 2012.
— Seminars about Dyseggxia were presented in Cambridge 
    University, Carnegie Mellon University, Google London, Universitat    
    Politècnica de Catalunya; and Universidad Complutense de Madrid, 
    among others. 

What is happening now?
We are woking on developing Dyseggxia for Catalan and German in collaboration with Hochschule Emden/Leer, CREIX Barcelona, Anna Agramont Llinas and Catalan Association of Dyslexia. We will also start a collaboration with Ajuntament de Barcelona to integrate and improve Piruletras in the schools of Barcelona.
Last October in collaboration with CREIX Barcelona and Universitat Pompeu Fabra, we organized the first the first championship for children with dyslexia at Mobile World Capital Barcelona Foundation. We are planning to organize the second edition of the contest, this time for Catalan.

















More information 
— Evaluation paper:
Rello, Luz; Clara Bayarri; Yolanda Otal de la Torre & Martin Pielot. 2014. 
A Computer-Based Method to Improve the Spelling of Children with Dyslexia. (Piruletras.pdf)
ASSETS 2014: The 16th International ACM SIGACCESS Conference of Computers and Accessibility, Rochester, NY USA, 20-22 October.
— Demo papers:
Rello, Luz; Bayarri, Clara & Gorriz, Azuki. 2012. (pdf)
What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia. 
ASSETS 2012: The 14th International ACM SIGACCESS Conference of Computers and Accessibility, Boulder, USA, 22-24 October.

Rello, Luz; Clara Bayarri & Azuki Gorriz. 2013. (pdf)
Dyseggxia o Piruletras: Ejercicios Lingüísticos para la Reeducación de la Dislexia en un Juego para Tableta (Dyseggxia or Piruletras: Language Exercises for Rehabilitation of Dyslexia in a Game for Tablet)  TISE 2013: XVIII Congreso Internacional de Informática Educativa. Porto Alegre, Brasil, 9-11 December, 2013.
— Demo poster (pdf) presented at:
                            — Google Scholars' Retreat, Zurich (June 2012)     
                            — ASSETS 2012, Boulder, Colorado (October 2012)




                                          in Spanish


What?

Dyseggxia (Piruletras in Spanish) is a game with word exercises to support children with dyslexia to improve their spelling skills. The exercises are scientifically designed taking into consideration the specific difficulties that children with dyslexia encounter through the analysis of their writing errors in combination with linguistic, pedagogical and cognitive neuroscience knowledge.

The game is available for free on iOS and Android.

In collaboration with CREIX Barcelona a Lestonnac School we evaluate Dyseggxia with 48 children with diagnosed dyslexia. The children who played DysEggxia for four weeks in a row had significantly less writing errors in the tests that after playing the control game for the same time.


More information:

Paper:

Rello, Luz; Clara Bayarri; Yolanda Otal de la Torre & Martin Pielot. 2014.
A Computer-Based Method to Improve the Spelling of Children with Dyslexia. (Piruletras.pdf)

ASSETS 2014: The 16th International ACM SIGACCESS Conference of Computers and Accessibility, Rochester, NY USA, 20-22 October.

TEDxMadrid talk: New Solutions for Dyslexia

Slide Presentation:

Slide presentation used for the Vodafone Foundation Mobile for Good Europe Awards 2013 where Dyseggxia won the first prize (Education Category).

Video presentation using the slide presentation.


How?

Dyseggxia is developed by the Cookie Cloud team. We are three: Clara Bayarri (Universitat Politècnica de Catalunya) who coded the application from scratch, Azuki, (freelance) who draw the beautiful graphics and me, who designed the content of the exercises based on the results of my Ph.D. thesis and user research with a group of people with dyslexia.

We all continuously contribute with ideas to improve the game. If you have any suggestion please contact us!


Why?

The writing errors of people with dyslexia are related to the types of difficulties that they have, therefore we use real errors found in texts written by children with dyslexia to create training exercises. Since dyslexic readers cannot consciously see errors in words, our hypothesis is that children could learn how to identify typical dyslexic errors and, therefore, develop compensating strategies to write better.

With Dyseggxia we incorporate scientifically based exercises in form of a game to make them more appealing by using the advantages of a digital format. For example, we optimized the text layout (e.g. fonts and sizes) for screen reading for people with dyslexia.


Highlights

— More than 23,000 downloads from the App Store from 70 different
    countries.

— First prize of the Vodafone Foundation Mobile for Good Europe
    Awards
2013 (Education Category).

— Delegates Award The Paciello Group Web Accessibility Challenge
    2013.

CREIX Barcelona and Coddia centers, which support
    children with dyslexia adopted it in their syllabus.

— Reportage in La Casa Encendida in La 2 (national TV channel).

— Reportage in the evening news about Dyseggxia: Telenoticies Nit,
    TV3 Televisió de Catalunya, by David Melgarejo, 26 August 2012.

— Article in a national Spanish newspaper on Luz Rello's PhD work,
    including Dyseggxia: Internet, amigo de los disléxicos (Internet,
    friend of people with dyslexia) by Michele Catanzaro, El Periódico,
    July 2012 (see the left side).

— Interview Pantalles al servei de la salut  by Josep Andreu Palacios
    Caballero and Meritxell Parramon.
Avui, May 2013.

— pdf in Catalan

— Article in Google Student Blog on Clara’s experience including
    Dyseggxia, July 2012.

— Seminars about Dyseggxia were presented in Cambridge
    University, Carnegie Mellon University, Google London, Universitat   
    Politècnica de Catalunya; and Universidad Complutense de Madrid,
    among others.


What is happening now?

We are woking on developing Dyseggxia for Catalan and German in collaboration with Hochschule Emden/Leer, CREIX Barcelona, Anna Agramont Llinas and Catalan Association of Dyslexia. We will also start a collaboration with Ajuntament de Barcelona to integrate and improve Piruletras in the schools of Barcelona.

Last October in collaboration with CREIX Barcelona and Universitat Pompeu Fabra, we organized the first the first championship for children with dyslexia at Mobile World Capital Barcelona Foundation. We are planning to organize the second edition of the contest, this time for Catalan.


















More information

— Evaluation paper:

Rello, Luz; Clara Bayarri; Yolanda Otal de la Torre & Martin Pielot. 2014.
A Computer-Based Method to Improve the Spelling of Children with Dyslexia. (Piruletras.pdf)

ASSETS 2014: The 16th International ACM SIGACCESS Conference of Computers and Accessibility, Rochester, NY USA, 20-22 October.

— Demo papers:

Rello, Luz; Bayarri, Clara & Gorriz, Azuki. 2012. (pdf)

What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia.

ASSETS 2012: The 14th International ACM SIGACCESS Conference of Computers and Accessibility, Boulder, USA, 22-24 October.


Rello, Luz; Clara Bayarri & Azuki Gorriz. 2013. (pdf)
Dyseggxia o Piruletras: Ejercicios Lingüísticos para la Reeducación de la Dislexia en un Juego para Tableta (Dyseggxia or Piruletras: Language Exercises for Rehabilitation of Dyslexia in a Game for Tablet)  TISE 2013: XVIII Congreso Internacional de Informática Educativa. Porto Alegre, Brasil, 9-11 December, 2013.

— Demo poster (pdf) presented at:
                            — Google Scholars' Retreat, Zurich (June 2012)    
                            — ASSETS 2012, Boulder, Colorado (October 2012)


















Reportage in Telenoticies Nit, TV3

Interview in Catalan (pdf) and in Spanish (pdf)

Luz and Clara at Dyseggxia demos at ASSETS 2012, Boulder, Colorado.

Download
for English  
Download 
for Spanishhttps://itunes.apple.com/us/app/dyseggxia/id534986729?l=ca&ls=1&mt=8https://itunes.apple.com/us/app/dyseggxia/id534986729?l=ca&ls=1&mt=8https://itunes.apple.com/es/app/piruletras/id534986729?mt=8https://itunes.apple.com/es/app/piruletras/id534986729?mt=8https://itunes.apple.com/es/app/piruletras/id534986729?mt=8shapeimage_5_link_0shapeimage_5_link_1shapeimage_5_link_2shapeimage_5_link_3

Presentation at Google, London

Cookie Cloud team, Barcelona

ASSETS 2014 paper

Evaluation at Lestonnac School